Teaching - Student Work |
entry page |
- Virtual Work - Games - Professional - Other Teaching - Student Work |
Theories of visual, interactive, and game design are often lost on students. I tell my students that unlike math and science, design is an art. In this light, design theories usually don’t offer solutions to complex problems. These theories do however break huge complex problems into smaller more manageable problems. Through that breakdown, production tasks can be set in order, elements can be categorized, issues of narrative and interaction can be channeled into specific questions, and lastly with common terms, we can talk and support each other more directly. Also I have them note that math and science deal with hard facts and laws of nature. Designers deal with human beings, those ever changing - ever the same, simple – complex, smart – silly, rationale – irrational human beings. There are no fix rules to hold them, and no theory is about them is safe. |
"The Art Institute of Pittsburgh - Online Division" Overall it is a good job, with fine people, and great flexibility. Also I can not only finish my doctoral project (the Magic Classroom), but to use it to teach my online courses. |
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"Low Poly Modeling" It is actually a character modeling course in 3DS Max. I've replaced the assigned textbook with Model Rig & Animate by Michele Bousquet and it generally works out well. Many students fumble at the start by not creating useful 2D character images to use as guides. I make students redo them and that sets a good productive tone for the rest of the course. It has to, its a hard course. 5.5 weeks to model, texture, rig, and animate a character (the first time for many) is quite the challenge. The major project is a low poly 3DS Max character, textured, rigged and animated. . - Student Video File (01) - Student Video File (02) |
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"3D Camera and Lighting" A really fun class to teach. On the technical side, understanding attenuation and the use of lights other than the Omni are the major goals. In application, Three Point Lighting gets extended into the virtual through the concept of Key, Fill, and Backlighting. The idea of Key lighting ties their application to narrative and mood. Expressing abstract moods, like anger or loneliness is the goal of several assignments. |
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"Game Audio" Uses Audacity for Audio, and at a minimum SnagIt and Windows Movie Maker for video. I've rewritten the course so that students choose a PC game to redo the audio for. Students take scene captures to develop sounds for and at the end capture video and apply what they've created. It is an interesting process and there's always a student who figures out that it would've been easier to just take the video first and make a film-like soundtrack. It seems not to matter how much we discuss the discuss the difference between film and games beforehand or the value of this less direct / more realistic process, some students just want it easier and better looking in the end. Frankly I don't mind the arguments, I don't attack them for wanting an easy path and stress the educational value of my method. Most students start slowly, but end with a bang (literally). Beyond Audacity, I cover Foleying, online resources, and general production issues. The major project is to create new audio for a game. . - Student Video File |
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"Other Courses" I've taught a lot - more information is available on request |
"University of Baltimore - KidsTeam, and Guest Teaching" KidsTeam was an intergenerational design team that brought students from middle school, undergraduate, and graduate levels together with university professors to solve new media design problems. The model was "Kids as Design Partners", along the lines of Allison Druin's work at College Park. For two years I worked with others to develop projects, structure the weekly 3 hour sessions, and review the outcomes. |
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. - Student Video File (Promotional Video) - Student Video File (Agee & the Dragon) - Student Video File (Power Play) - Student Video File (Bespace) |
"Georgia State University - Communication Research and Information Technology" |
"Georgia Tech - Assistant to the Chair, Hands on Atlanta" My experience at Georgia Tech was excellent largely due to my assignment to be Ken Knoespel's teaching assistant. Ken had just been brought back as the Chair of the School of Literature, Communication, & Culture. He still wanted to teach classes and do conferences and lectures. My role was to see that he could do both. I worked with him, set up his course materials, and supported his other efforts. One perk was sitting in on his undergraduate courses. |
- Virtual Work - Games - Professional - Other Teaching - Student Work |
Programmer - 3D Modeler - Writer - Artist - Theorist - Teacher |