Virtual Work
 

 
entry page

Virtual Work
- Games
- Professional - Other
- Teaching - Student Work

Much of my work exists outside of individual academic disiplines or lines of discourse. Over the years, I've found inspiration in literary theory, poetry architecture, photography, fine art and video games. More recently my thoughts have moved to film studies and to HCI practices. Each of my virtual works, no matter how simple it appears is - in reality, one in a series of complex case studies in the design and construction of virtual space. Only a handful of fellow designers immediately understand the value and implications of the work. Most individuals try to interpret the work in the context of their own individual academic disciplines or as simple simulations. This is often problematic.

I'd recommend reading From GUI to Gallery (Online). It's an early paper written for the 2003 Museums on the Web Conference.
It offers a starting place for my later use of virtual space and contains many images of my work and of those in my community
More work and context available on my Personal Homepage.


 


"The Magic Classroom" (In Progress) The work is an extension of my prior efforts "Bespace" & "Avatar as Content Delivery Platform". For the past eight months I've been using it in my AIO Game Design courses. In those courses, student work was imported and critiqued in realtime. Students saw their packaging graphics placed on 3D models and displayed in virtual store. Others explored 3D lighting. (Video of these is forthcoming). Student response has been uniformly positive.

Conception, Coding, Video and Modeling: Steve Guynup
(3DS Max, VRMLpad, Photoshop, Illustrator, Dreamweaver, Final Cut Pro)

Multiuser Server Coding: Rick Kimball (ABNet)



- Video File (Introduction only - Work in Progress)
- Published Paper (Conceptual)
- Unpublished Paper
(Basic & User Data)


darwin

Darwin

Building



Cows


 


"The Virtual Crystal Cabinet" Given the relationship between realism and narrative it follows that unconventional narratives lead to unconventional realities. In these new realities, new structures and interactions add to a toolkit of design elements that allow for a more powerful utilization of virtual space. The process is similar to early cinema and the rise of montage. The illustrated poetry of William Blake, a multimedia artist in his own right, serves as an excellent starting position.

Conception, Coding, and Modeling: Steve Guynup
(3DS Max, VRMLpad, Photoshop, Illustrator, Dreamweaver)

Photography: Thomas Tulis
Blake Scholarship: Ron Broglio
Audio: Jah Wobble


- Video File
- Project Website (X3D/VRML & Supporting Text / see guide)
- Published Paper (Basic Overview)
- Published Paper
(Online - Praxis Website)







 


"Diagrammatic Space" A study in data visualization and content management. Pushing past the limitations of 3D charts or graphs, information is placed in a more active system, a diagram. In essence, a diagram of human development was extruded into 3D and is viewable as an object and an enterable environment. It is also an extension of an earlier project called "Timeline".

Conception, Coding, and Modeling: Steve Guynup
(3DS Max, VRMLpad, Photoshop, Illustrator, Dreamweaver)


- Video File
- Project Website (X3D/VRML & Supporting Text)




     


  Virtual Work
- Games
- Professional - Other
- Teaching - Student Work

 

Programmer - 3D Modeler - Writer - Artist - Theorist - Teacher