Games |
entry page |
- Virtual Work Games - Professional - Other - Teaching - Student Work |
Skill diversity is a large part of my history in game development. Numerous one-off projects and single teaching experiences have been the norm. Employers and professors enjoy my virtual work, but typically hire me to do something else. Second Life, Game Maker, Unreal Editor, Civ IV, Neverwinter Nights, Director, C++, and PHP have all been touched on. Video from a few these projects appear in the Student Work and Professional - Other section. |
"MeetFactory - Iceborg" After meeting Ars Electronica winner Andy Best at a number of conferences, he hired me to work on his Iceborg game - in Helsinki Finland. It was a not-so-massively, multiplayer, online, role playing, VRML game. The narrative was of a crashed Star Liner on a frozen waste disposal planet. To survive (play), players had to clean-up and recycle waste, grow a garden, and be social. I arrived midstream and my first project was an interactive Jukebox that could accept money through a cellphone call (SMS) and play streaming videos into the virtual dance club. (One of our media sponsors was Kiss FM, the largest radio station in Finland.) |
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"Go Fish" A prototype mini game designed to be embedded in a website. It was part of an educational interactive outreach project at the Georgia Tech Research Institute for the Skiddaway Oceanographic Center. Revisited at the University of Baltimore and explored through its KidsTeam group it became a very insightful project. A paper called Fake Fun was shared at SIGGRAPH and a second more advanced paper on the relationship of games and education is in the works. |
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"Code Blue" A non-violent, shooter game for a web browser. The shooter engine code is the only 100% VRML compliant code ever written and can work with any plug in. (note - all others used BS Contact's propriety extension and will run only with their technology.) Enemy behavior was cleverly tied to player behavior and creates a sense of them dodging player attacks. |
"Second Life" A Second Life game for the Art Institute of Pittsburgh - Online Division. It is a managerial simulation featuring a five story office tower in which players explore office behavior. (PROJECT ON HOLD) |
"Alice in the Pages of Wonderland" A flash game created for a University of Baltimore class called Programming Principles. The course was taught by noted game scholar (and my doctoral chairperson) Stuart Moulthrop. My role was overall game design and ActionScripting. My teammate, EJ Lee, created the graphics. The final project was then played and reviewed by UB's KidsTeam. |
- Virtual Work Games - Professional - Other - Teaching - Student Work |
Programmer - 3D Modeler - Writer - Artist - Theorist - Teacher |