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A student
enters
In the distance the teacher, in a temporarily human looking
avatar, is waiting. |
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Understanding Affordances
Broken promises litter the new media landscape. The subjects of this proposal
- distance learning and virtual reality are individually responsible for
many of those failures. Combining the two could be viewed as folly or
science fiction. Yet, as one objectively analyzes the strengths and weaknesses
of each, a surprisingly supportive and dynamic relationship emerges. There
is a balanced and practical connection between the two. Virtual reality
in the form of Web3D brings community and immersion to online learning.
In rerturn, distance education contains the focused goals and structure
needed by virtual environments.
Breaking from previous virtual projects, we build a new foundation for
interaction by accepting and exploiting the fact that virtual reality
is inherently different from the physical world. In brief, mouse-driven,
screen-based worlds are simply difficult to navigate, interact, and collaborate
in.
In contrast, computers are excellent tools for multimedia presentations.
So then rather then force the teacher and students to peek through a monitor
and pretend to be human by an series of mouse clicks, we start with the
human form and expand. We build upon a foundation of human presence and
allow the computer to do what it does well - multimedia presentations.
The teacher's human form shifts to become the presentation. The human
form serves no purpose in the virtual world other then to imply a human
presence and to allow for a few gesture based expressions.
The downfalls of so many before us lie in failing to recognize this fact
and in failing to comprehend the limitations / strengths inherent in mouse-driven
screen-based worlds. Despite its complex appearance, the presentation
shown is inherently easy. In fact, it is far easier than trying to emulate
and control the subtle and very complex language of human gestures and
expressions.
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